Small City: Rŏrg Gō̋ër Ni̋ēkēä

Rŏrg Gō̋ër Ni̋ēkēä

Rŏrg Gō̋ër Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceKá̌váä Region
RegionMōntlo Fiako̠s Forest
Founded1007
Community LeaderLord Idris Broder Alistan
Area15 km2 (6 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2066 m (6778 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population3667
Population Density244 people per km2 (611 people per mi2)
Town AuraElven High Magic
Naming
Native nameRŏrg Gō̋ër Ni̋ēkēä
Pronunciation/ɹɔ̌ːg/ /gʊ̋ɜː/
Direct Translation[delicious] [badge]
Translation[Not Yet Translated]

Rŏrg Gō̋ër Ni̋ēkēä (/ɹɔ̌ːg/ /gʊ̋ɜː/ [delicious] [badge]) is a subtropical Small City located in the Ká̌váä Region of the Goblin Tribes.

The name Rŏrg Gō̋ër Ni̋ēkēä is derived from the Goblin language, as Rŏrg Gō̋ër Ni̋ēkēä was founded by Geng Shnirlol Slekkaa, who was culturaly Goblin.

Climate

Rŏrg Gō̋ër Ni̋ēkēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 15°C (59°F). Rŏrg Gō̋ër Ni̋ēkēä receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Rŏrg Gō̋ër Ni̋ēkēä covers an area of nearly 15 km2 (6 mi2), and an average elevation of 2066 m (6778 ft) above sea level.

Overview

Rŏrg Gō̋ër Ni̋ēkēä was founded durring the early 11th century, by Geng Shnirlol Slekkaa. The establishment of Rŏrg Gō̋ër Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Geng Shnirlol Slekkaa electing to pay people to resettle in Rŏrg Gō̋ër Ni̋ēkēä.

Rŏrg Gō̋ër Ni̋ēkēä was built using the conventions of Goblin durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Rŏrg Gō̋ër Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Rŏrg Gō̋ër Ni̋ēkēä is buildings are located arround a single spacious split-log ties mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Rŏrg Gō̋ër Ni̋ēkēä, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Rŏrg Gō̋ër Ni̋ēkēä.

Civic Infrastructure

Rŏrg Gō̋ër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Rŏrg Gō̋ër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rŏrg Gō̋ër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rŏrg Gō̋ër Ni̋ēkēä's parks.

Rŏrg Gō̋ër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rŏrg Gō̋ër Ni̋ēkēä.

Rŏrg Gō̋ër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Rŏrg Gō̋ër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rŏrg Gō̋ër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Rŏrg Gō̋ër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rŏrg Gō̋ër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rŏrg Gō̋ër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rŏrg Gō̋ër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Rŏrg Gō̋ër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rŏrg Gō̋ër Ni̋ēkēä's natural decorations nor waterways.

Rŏrg Gō̋ër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Rŏrg Gō̋ër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rŏrg Gō̋ër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Rŏrg Gō̋ër Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Rŏrg Gō̋ër Ni̋ēkēä birds speak prophesy.

The Spider, Scarlet (Tiny) near Rŏrg Gō̋ër Ni̋ēkēä are known to be quite timid.

Rŏrg Gō̋ër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Necromancy energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 9
  • Farm Laborer: 17
  • Hunters: 12
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 8
    • Farmland: 14961 m2
    • Cattle and Similar Creatures: 916
    • Poultry: 11001
    • Swine: 733
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 366

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 9
  • Bookbinders: 4
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 11
  • Carpenters: 9
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 10
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 7
  • Farrier: 27
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 4
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 8
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 13
  • Tailors: 22
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 17
  • Coachmen: 5
  • Cooks: 15
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 12
  • Healers: 10
  • Housekeepers: 11
  • Housemaids: 19
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 15
  • Tavern Keepers: 15

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 8
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 12
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 45
  • Monks, Monastic: 11
  • Monks, Civic: 11
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 7
  • Priests: 16
  • Rangers: 5
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 14

Cottage Industries

  • Brewers: 12
  • Comfort Services: 13
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 11
  • Needleworkers: 11
  • Potters: 6
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 20
  • Spinners: 11
  • Tinker: 4
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 13
  • Writers: 12

Produce Industries

  • Butter Churners: 11
  • Canners: 11
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 7

1317 of Rŏrg Gō̋ër Ni̋ēkēä's population work within a Foundational Occupation.

2277 of Rŏrg Gō̋ër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 73 (2%) are noncontributers.

Points of Interest

Rŏrg Gō̋ër Ni̋ēkēä is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Rŏrg Gō̋ër Ni̋ēkēä might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Rŏrg Gō̋ër Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Rŏrg Gō̋ër Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . The recitation of the hero's story remains a popular tavern and fair tale.

History